It's becoming apparent while working on this episode that someone who can add code to HL2 could make things go a lot easier, so we're now looking for a programmer familiar with the Source engine. Before you jump at this, let me give you a rundown of the things we're looking to be able to do:
1. Add new weapons: Provided we have the models and animations (for the weapon and character), I want to be able to add new weapons to the HL2 world. So if we wanted to be able to give Dave an AK-47 from the game Counter-Strike Source, we would need your help on making this possible. This would include stuff like making sure things like firing animations are played, ejecting brass, adding muzzle flash, etc. All the animations, graphics, and models will be provided for you, but you would have to make them work together as an actual weapon.
2. Have NPCs fire weapons on command: Right now the only way we can make an NPC fire a weapon is through AI use, which is unpredictable. This can be a good thing, but other times I want tighter control over when they fire. I want to be able to tell an NPC exactly when to fire his gun and when not to, or to empty his entire clip without pausing, reload, then keep on firing. I'd prefer doing this via some sort of input command in Hammer, but a hotkey I could press in-game would be adequate as well.
3. Create new NPC's out of other character models: Right now getting a model from another Source game to behave like an NPC can be a real annoyance. Generic_actor entities are unreliable and swapping out models for other npc's only works for some situations. If we had all the animations already available, we'd like to be able to have the model behave like a regular NPC for most situations. Right now this becomes a hack that doesn't always work. I don't anticipate any exotic needs here. Mainly just walking, running, and firing a weapon. If they could behave like an npc_citizen, but simply use a different a model, this might be all we'd need.
If you think you can help us with this, please email me at rscott31@radford.edu. Some of these functions won't be needed until later episodes, but others we could get you started working immediately for the next episode. As always, this will be volunteer work, but you would get your name in the credits.
EDIT: I originally listed particle effects, but it looks like that won't be the issue I thought it was. The other functions are still desired however.
Saturday, August 16, 2008
Thursday, August 14, 2008
update
Well I arrived at my new destination, but I may move again as I'm going to need a place where I can be sufficiently loud to do recordings. One of the animators helping us is going to be quite busy too, so I'm afraid that means we're going to postpone the 20+ minute long episode again (yeah, I know).
The good news is that I'm going a little batty from not working on anything more creative, so I've decided to start a shorter Civil Protection episode that will be easier to animate. With everyone helping on it, it should be out sometime mid to late September. After that, I'm going to do everything in my power to finish the original episode I meant to release for Halloween 2007 I ended up postponing; except now it will be in time (hopefully) for Halloween 2008. This one is already partially completed, but there's still a lot to do on it. It will be at least 15 minutes and I hope will be the scariest episode of CP yet.
For everyone waiting on Freeman's Mind, it's still going to be kind of sparse until I finish the Noesis tutorial, then you can expect a big increase in its frequency. Thanks again for everybody's patience, we're going to be producing some good stuff over the next couple months.
The good news is that I'm going a little batty from not working on anything more creative, so I've decided to start a shorter Civil Protection episode that will be easier to animate. With everyone helping on it, it should be out sometime mid to late September. After that, I'm going to do everything in my power to finish the original episode I meant to release for Halloween 2007 I ended up postponing; except now it will be in time (hopefully) for Halloween 2008. This one is already partially completed, but there's still a lot to do on it. It will be at least 15 minutes and I hope will be the scariest episode of CP yet.
For everyone waiting on Freeman's Mind, it's still going to be kind of sparse until I finish the Noesis tutorial, then you can expect a big increase in its frequency. Thanks again for everybody's patience, we're going to be producing some good stuff over the next couple months.
Friday, July 25, 2008
Moving
Hey everybody; well as I mentioned before I'm going to be moving, except it's going to be quite soon now. Starting Monday I'm going to be driving over 1000 miles to seek my fame and fortune, or at least to get into a situation which will allow me more time to make videos. I'm really hoping my car won't break down by the side of the road and I get killed by raiders, but we'll just see what happens. Assuming I make it to my destination, my internet access will be kind of sketchy for a little bit until I get everything straightened out.
The first part of the Noesis tutorial is done on my end, I'm told it will be coming out soon. I was hoping to have them both done at about the same time, but it looks like there may be a couple weeks delay. This one coming out will definitely be the more technical one. It's going to cover how to animate with the Source SDK, the other guide is going to cover everything else I do in machinima EXCEPT that. I'll give more details about them once they get closer to release.
My new mantra is going to be "August". August is when I plan to finish the Noesis guide by, and will consequentially be when I really start getting back to work on CP again. I'm excited about this since it's been on hold forever and now I've got more good people helping than ever before. I'm not making promises at this point, but it is my goal to be producing at LEAST two videos a month once the tutorial is done. Most of these will just be Freeman's Mind, but it's my goal to get all the groundwork done on the CP episodes, let other people take over the animation/mapping work in different areas, then while they're working on it, I should have time for FM.
Finally the new website is making progress, but the person helping me with the code is going to be moving too and won't be available to work on it again until mid-August. If I'm lucky, we should have the website up in late August, but it could take as long as September depending on how everything goes.
The first part of the Noesis tutorial is done on my end, I'm told it will be coming out soon. I was hoping to have them both done at about the same time, but it looks like there may be a couple weeks delay. This one coming out will definitely be the more technical one. It's going to cover how to animate with the Source SDK, the other guide is going to cover everything else I do in machinima EXCEPT that. I'll give more details about them once they get closer to release.
My new mantra is going to be "August". August is when I plan to finish the Noesis guide by, and will consequentially be when I really start getting back to work on CP again. I'm excited about this since it's been on hold forever and now I've got more good people helping than ever before. I'm not making promises at this point, but it is my goal to be producing at LEAST two videos a month once the tutorial is done. Most of these will just be Freeman's Mind, but it's my goal to get all the groundwork done on the CP episodes, let other people take over the animation/mapping work in different areas, then while they're working on it, I should have time for FM.
Finally the new website is making progress, but the person helping me with the code is going to be moving too and won't be available to work on it again until mid-August. If I'm lucky, we should have the website up in late August, but it could take as long as September depending on how everything goes.
Wednesday, July 16, 2008
FREEMAN'S MIND - EPISODE 4

Youtube Version
640x480 WMV download link (66MB)
EDIT: Download link now fixed
Well I'm still very busy with the Noesis tutorial, but I made enough time to get another Freeman's Mind episode done. This will be the last video I make before I finish the tutorial. I realize things have been pretty slow, but once the tutorial's done you can expect a BIG increase in the frequency of video releases. Speaking of which there's going to be so much covered in the tutorial it's actually mushrooming into 2 different guides. One will cover nothing but Faceposer and Hammer, the other will go over everything else (writing, sound editing, camerawork, etc.).
Also I was interviewed a month or so ago for an online magazine article. I've been informed it's been published and you can check it out here. I thought it was a little odd that he seemed to focus most of his article on my stuff, but he mentions some other good machinimas in there as well. Notably "The Monad" by Sam Goldwater (which is the best machinima drama I've seen) and "Hey Shipwreck!" by Patrick Hrabe, of which I really enjoy his series.
Finally I haven't forgotten about the website, subtitles, or Civil Protection itself, I just have a big juggling act going on with all the work I have to do. Good things are coming.
Sunday, June 22, 2008
updates
I know some people are anxious to get updates, so here's what's happening: Work's still being done, but I've gotten through what I consider the hardest part of the tutorial. There's still plenty more to keep me busy though. In the meantime progress has been made on the new website. I've been designing it and someone else has been helping to code it for me. Here's a preview of what the CP episodes page might look like, I'm pretty happy with how it's coming along so far:

For the subtitles, here's my current plan: I've received several subtitles in various languages and I do plan to post them up on the new site. However, I think it will be easier for everyone involved in translating if I can get the English subtitles up first. The advantage to this is that I'll know that the English you're working from is correct, and also the subtitles can be color-coded so that they correspond to the right speaker. This will also make things easier for the people doing the subtitles as they'll have pre-existing timing tags to work off of. So I want to concentrate on getting the English subtitles finalized, then we'll move on to getting the ones to other languages up. Right now I only have the English subtitles for CP episodes 1 - 3. If someone sent me others, I've probably lost them, I apologize, I've been disorganized with email. So if you wish to create English subtitles for Civil Protection episodes 4,5, and the special, or any episodes of Freeman's Mind, please contact me at rscott31@radford.edu. I do have the scripts for the Civil Protection episodes, but have no scripts for Freeman's Mind as I only used loose notes to create them. If you wish to transcribe those, that would also be welcome. I can verify any of the lines being said.
There won't be any new Civil Protection episodes until after the tutorial is made, but the 20+ minute long one is still in production and it's the one I plan to release next. I'm not making any promises, but I may try and get the next episode of Freeman's Mind out before then as those are less time consuming to produce.
EDIT: A volunteer submitted the English subtitles for CP episodes 4 and 5, so I'll be sure to put those up with the rest once the new site's up.
For the subtitles, here's my current plan: I've received several subtitles in various languages and I do plan to post them up on the new site. However, I think it will be easier for everyone involved in translating if I can get the English subtitles up first. The advantage to this is that I'll know that the English you're working from is correct, and also the subtitles can be color-coded so that they correspond to the right speaker. This will also make things easier for the people doing the subtitles as they'll have pre-existing timing tags to work off of. So I want to concentrate on getting the English subtitles finalized, then we'll move on to getting the ones to other languages up. Right now I only have the English subtitles for CP episodes 1 - 3. If someone sent me others, I've probably lost them, I apologize, I've been disorganized with email. So if you wish to create English subtitles for Civil Protection episodes 4,5, and the special, or any episodes of Freeman's Mind, please contact me at rscott31@radford.edu. I do have the scripts for the Civil Protection episodes, but have no scripts for Freeman's Mind as I only used loose notes to create them. If you wish to transcribe those, that would also be welcome. I can verify any of the lines being said.
There won't be any new Civil Protection episodes until after the tutorial is made, but the 20+ minute long one is still in production and it's the one I plan to release next. I'm not making any promises, but I may try and get the next episode of Freeman's Mind out before then as those are less time consuming to produce.
EDIT: A volunteer submitted the English subtitles for CP episodes 4 and 5, so I'll be sure to put those up with the rest once the new site's up.
Friday, June 6, 2008
CP SPECIAL: WHAT IS MACHINIMA?

Youtube version
High quality streaming version &
1280 x 720 WMV download link (60MB)
Well this was done a little while ago and while it's normally my policy to never withhold a video release, this episode is a little different. This is a mini-episode that was done at the request of Machinima.com putting together a collaborative video asking several directors "What Is Machinima?".
EDIT: The high quality version is up now and contains additional dialogue.
OTHER NEWS:
Also, it looks like a growing number of people are becoming frustrated with how long it's taking for me to release videos. Believe me in that I share that frustration. A big part of the problem is that with this tutorial combined with other oddjobs, I've been spending most of my time working on stuff to make income so I can do things like eat and pay bills. I ask that you hold out a little more patience, once this tutorial is done, I promise I'm going to start putting out machinima faster than ever.
In order to make more time to work on episodes, I'm planning to move soon near a friend where I'll have relatively low housing costs. I'm very frugal, so once I'm there, I think I'll be able to survive on part-time work somewhere (hopefully as a videostore clerk or something). That should afford me more time to make videos, plus I'm going to be getting more help on animation for CP, which is the slowest part of its production. In addition to this, I'm getting help setting up a new website which will serve as a central hub for all videos, especially CP. I'm still trying to find the best/cheapest host for this that can accommodate any forseeable bandwidth needs. It will contain a cleaner interface, more information, more updates, subtitles, extras, and just be better all-round. I still need to figure out what will be a good hosting option for the bandwidth load I'm anticipating however.
Right now I'm still too busy with the tutorial to work on any more episodes, I'm sorry. For the record, I am NOT taking the stance of "I don't owe you anything." If no one liked my movies, I wouldn't make them. The fact that there are so many fans makes me want to make new episodes more than ever. Also I am confident that the best episodes are still yet to come. Thanks for hanging in there.
Saturday, May 10, 2008
NEW VIDEO: GALAXY GULP
Well Noesis has given me the go-ahead to release the supplemental video to go with the tutorial, so here it is:
low quality (Youtube)
medium quality (86MB WMV)
It's a short comedy about a gas station in space with a variety of characters. The goal here was to create something funny using a whole range of the custom models Noesis already had available. Since they ranged from a skeleton and a dwarf to a robot and alien I tried to come up with an environment weird enough so that they wouldn't all seem out of place. I think it worked, I almost look at this as a video casserole. Anyway, I hope you like it, and when the tutorial is done you'll hopefully be able to learn how we made this.
We're still planning one or two more promotional videos for the tutorial, though this is the main one. Meanwhile I'll still be working on the tutorial itself, so for better or worse, everything else is going to be on hold until then.
tened out.
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