Thursday, December 27, 2007
Freeman's Mind Episode 2
Well here's the second and possibly last episode of Freeman's Mind. Despite the majority of people liking it, I don't like having to make everything a monologue and then time it to the footage. It's going to be a while because I have a lot of other work to do, but the next video I plan to release will be another Civil Protection episode. I hope to have the website updated and subtitles up before that however. Oh and for those who wonder about the term Freeman uses in this video, it's "quantum chromodynamic gauge invariant Lagrangian"
Low Quality version (Youtube)
High Quality version (83MB WMV)
Thursday, December 13, 2007
Gone for a week or so
I'm letting everybody know I'm going to be gone over the next week doing family/job stuff, so there won't be any progress here at all. However, once I get back I plan to add a lot of new stuff and get back to work on CP, however this next month is going to be very busy for me with various jobs I have. When I do get back next weekend, here's some stuff I plan to add as soon as I get things set up:
-New website design
-Scripts to the episodes
-Subtitles galore, I plan to have downloadable ones along with a new Youtube channel I'll set up to watch them in as many languages as volunteers will translate to. I'm hoping to doublecheck the English ones and colorcode them.
-Alternate shots of the action sequences for episodes 4 and 5
-Freeman's Mind: Episode 2 (it's close to done)
So I guess check back in a week and a half or so and they'll be some new stuff up here. Also I have no idea when it will be finished, but I plan to go back and work on the two unfinished episodes of CP that have been brewing, so the series isn't dead or anything. Also, these two new episodes will be long ones containing new characters. I estimate episodes 6 and 7 together will be longer than 1 - 5 combined.
-New website design
-Scripts to the episodes
-Subtitles galore, I plan to have downloadable ones along with a new Youtube channel I'll set up to watch them in as many languages as volunteers will translate to. I'm hoping to doublecheck the English ones and colorcode them.
-Alternate shots of the action sequences for episodes 4 and 5
-Freeman's Mind: Episode 2 (it's close to done)
So I guess check back in a week and a half or so and they'll be some new stuff up here. Also I have no idea when it will be finished, but I plan to go back and work on the two unfinished episodes of CP that have been brewing, so the series isn't dead or anything. Also, these two new episodes will be long ones containing new characters. I estimate episodes 6 and 7 together will be longer than 1 - 5 combined.
Friday, December 7, 2007
Plans
Well it seems the majority of people want to see more of Freeman's Mind, so I'll at least make another episode. What I'll probably end up doing is alternating between this and Civil Protection. I like CP because I consider it more original and have more freedom, but like FM because it's faster. After I get the next episode out, I'm afraid there will be a sizeable downtime because of jobs I have to work on this month especially. I plan to pick things up after that however.
EDIT:
I've received several offers on an audio editor and html person, so thanks to everyone who applied.
EDIT:
I've received several offers on an audio editor and html person, so thanks to everyone who applied.
Wednesday, December 5, 2007
Appendum
Well the response to Freeman's Mind so far is much more positive than what I was expecting. I've put up a poll to get some idea of what people think, so go ahead and vote on it. Oh, and that's a true story about the squirrel by the way, except instead of MIT it was at Virginia Tech back in the 70's.
Tuesday, December 4, 2007
Freeman's Mind
Youtube version
640x480 WMV (82MB)
Well this is the pilot episode of my side series I'm experimenting with. It isn't Civil Protection, but it's in a similar vein of humor. Basically the premise is that in the Half-Life series, the protagonist Gordon Freeman is entirely silent the whole time. So what this series aims to do is fill in the silence with his thoughts. I tried to make this as entertaining as I could, but the format is very different, so I'd like to hear feedback on this.
This was an experiment, and I think it may have some shortcomings. The format of this added many constraints on what I was able to accomplish with the writing, and may have made the humor suffer somewhat as a result. It made me realize just how much more freedom I had with Civil Protection. Unless I get waves of support to do this along with CP, I’m probably going to discontinue this. But feel free to check it out anyway.
Wednesday, November 21, 2007
emergence
Well my system is finally back up and functional, so I'll resume work on the different series and hopefully get something to you soon. In the meantime, to give you some idea of how complex CP is behind the scenes, I'm posting some screenshots of one of the maps and scene files from the last episode within the SDK. Click on the thumbnails to check them out:
Also I'm trying to update the website to look better and have links for subtitles and stuff, but so far blogspot seems to be creating issues for the people helping me. Nobody was available when I made this post either, so it took me about 45 minutes to figure out how to post all those thumbnails neatly since I don't know html. I guess that's kind of like trying to get directions to the U.S. Embassy building in a foreign country where you don't speak the language.
Also I'm trying to update the website to look better and have links for subtitles and stuff, but so far blogspot seems to be creating issues for the people helping me. Nobody was available when I made this post either, so it took me about 45 minutes to figure out how to post all those thumbnails neatly since I don't know html. I guess that's kind of like trying to get directions to the U.S. Embassy building in a foreign country where you don't speak the language.
Friday, November 16, 2007
Crash
Hey everybody, I have kind of a setback as my system hard drive went bad, so that's put my computer in a crippled state for a little while until a new one that I ordered comes in and I have enough space to get everything functional again. I haven't lost any data, it will just mean a delay. Also, while I plan to continue Civil Protection, I have been getting discouraged by the extremely long production times, so as an experiment I'm going to start a different series simultaneously. I'm not going into details yet, but this idea for a show would be MUCH faster to produce, to the point where I could have releases on a weekly basis even. This would give you guys something to tide you over while I work on CP, which seems to take a lot of time no matter what. I hope to release a "pilot episode" of my new series idea in a week or two and let you be the judge whether you think I should continue it or not. So check back in a week or two and there should hopefully be some new stuff here.
Friday, November 2, 2007
NEW EPISODE: HALLOWEEN SAFETY
DOWNLOAD:
Streaming Video (Youtube)
High Quality WMV Download (30MB)
Alright here's the alternate Halloween episode out good and late, but oh well. To reiterate, this is NOT the one I was working on for a month and a half, this is a last minute one I tried to get out by Halloween, but didn't happen. This is the shortest episode so far, but I tried to pack a lot into it, hope you like it. I'll try and get some subtitles or extras up here before too long.
Also as you may notice from the intro, I've kind of joined forces with Machinima.com since they've been helping me out with hosting, relaying files between team members, and the idea of expanding the publicity a lot since I'm not so hot at that part. Since one of my goals for the series is to use this as portfolio material so I can get a job better than flipping burgers, an association with a company is the sort of thing that would help. I apologize in advance for the video ads, they said they're working on that.
Finally, if you act on any of Dave's suggestions in this video, you're an impressionable idiot. If you blow your arm off and try to sue me, the joke will be on you since I don't have any money.
Wednesday, October 31, 2007
Well, I kept running into too many bugs and I've gotten very little sleep over the past several days, so I'm not going to try and go for a last minute save with this, it's just going to be late. I'm very happy with how some of the footage is coming out and since this has a darker sense of humor, it's my personal favorite so far. The irony is that I'm finding this very discouraging because of the insane amount of time required to make these. While I'm overflowing with ideas, I'm not sure how realistic it's going to be for me to keep making these. The next episode will definitely come out though, all the really difficult parts are done, I just need a little more time to put it all together. Sorry for the delays in all this.
Tuesday, October 30, 2007
Bugs
I know this isn't what people want to hear, but it looks like things are going to take longer than I hoped. My original estimates were assuming I wouldn't run into bugs from hell with the SDK. So silly me, now I'm behind again. I'm still working solid on it, but whether or not it will come tonight is much more iffier.
Sunday, October 28, 2007
Change of Plans
Well things have kind of melted down on the technical and communication fronts for the episode I had in mind, so the bad news is that it will not be out for Halloween. The good news is that I came up with an alternate idea that can be produced much faster and should still be very entertaining. It will be much shorter than the other idea (which was looking at over 15 minutes) and won't be scary like the other one, but it will still be Halloween themed, and best of all, out very soon. Right now I'm shooting to have this thing out by sometime late tomorrow. After that, we'll go back to finishing the other episodes, whenever we can.
EDIT: The release date is looking more like sometime Tuesday, this is getting close to done.
EDIT: The release date is looking more like sometime Tuesday, this is getting close to done.
Thursday, October 11, 2007
changes coming
Hey, letting everybody know that changes are coming soon to the website. In addition to coming up with something that looks nicer, I'm going to try and make separate sections to download the movies, extra media related to the series, and an international section where I'll host subtitles and versions of the episodes in different languages. We're all still hard at work on the Halloween episode, but it's looking really good so far. I'm keeping my fingers crossed to get it out before Halloween and will be doing everything I can to try and make that happen.
Saturday, September 22, 2007
status report
This is to let everyone know there has been a change of plans. I've been working with different people to try and produce episode 5, however this one is going to be very long, definitely over 20 minutes total. We're making a lot of progress, but Halloween is coming up and I really want to have the Halloween episode done before that. So what's going to happen is I'm postponing development on episode 5 and will be concentrating on episode 6 instead, so there will be hopefully be a nice scary episode of CP in time for Halloween. Sorry to keep everybody waiting. While progress is still a little slow, I think once I can get in a groove with the people I'm working with these will start coming out faster. As soon is Episode 6 is finished, we'll go back and finish 5 then release that as soon as it's done.
Wednesday, August 15, 2007
Forums up
I had a great response for needing help setting up the forums, so now one is up! I originally didn't think there would be enough traffic for the series to warrant having a forum, but since the last episode is up to some 80+ comments, maybe it's not a bad idea afterall. Anyway, check it out here:
http://civilprotection.freeforums.org/
Also, be sure to check out the FAQ I made for the series. I get asked some of the same questions over and over, so maybe your answers are in there.
http://civilprotection.freeforums.org/
Also, be sure to check out the FAQ I made for the series. I get asked some of the same questions over and over, so maybe your answers are in there.
Thursday, August 9, 2007
quick update
Just to let everyone know, episode 5 is now under production, though I could still use some more people. Faceposer animators are still wanted, plus I could use a texture artist. One contacted me, but has been silent for weeks since. Progress is going to be a little slow at first since this will be the first episode with something resembling a team, plus I'm working out some issues with getting more custom content. The upside is that once things get going, this and future episodes should come out faster.
EDIT: I've gotten about 5 requests for setting up forums plus a couple people have made some already. Bear with me while I pick one and help set it up.
EDIT: I've gotten about 5 requests for setting up forums plus a couple people have made some already. Bear with me while I pick one and help set it up.
Tuesday, July 24, 2007
Civil Protection wants YOU!
Well I've done some researching and for the time being I think my best option for producing episodes faster is simply to get as many people involved in CP as I can. Thus, I want to advertise different positions I'm looking for help with here. This is an ongoing offer, however your odds of getting in on the action increase the sooner you apply. I hope to recruit more people than I need, with the idea being that if someone bails from the episode or goes MIA on us, then someone else can step in to fill his or her place. Some people I need for as soon as episode 5, other people I'll need for episodes farther down the line. So, I may want your help, but it could be a little while before I'll be able to work you in. Finally, this is unpaid volunteer work. I don't make any money from this, so the only thing I can offer you in return is your name in big blocky letters in the credits. So, here are the positions I'm looking for; positions marked with an asterix I especially would like help with and I consider crucial to episodes coming out faster and me not getting burned out doing this:
*Animators (in Faceposer) - I'm looking for all kinds here. I need a lot of help with simple stuff like bobbing the heads of CP characters to match the audio, but I'd also love to have people essentially be in charge of animating the different scenes. You could have a decent amount of freedom here, in being able to decide what gestures get used where, using body language to help emphasize dialogue or scenes, etc. I'm still learning about it, but I hope be able to get you metrocop models with a LOT more gestures available than what you've seen in previous episodes. Also while not every episode will need it, this includes people who know how to do lipsyncing and are willing to manually go over the lines to make sure they look natural and don't blindly rely on the computer to generate the phonemes.
Animators (In Hammer) - Some scenes simply need to be done via scripted sequences or throught map entities and AI. This will focus on how to have characters interact via Hammer. A lot of this will deal with NPC's moving around. So if an NPC is pacing back and forth or jumping over a gap, I'll need your help to help make that happen. While this does focus on Hammer, you'll need a basic understanding of Faceposer in terms of using scene triggers or working out the timing with different animations. Also this can deal with complex tricks that need to be invented in order to make some scenes happen (like Dave jumping into the water from Ep. 4). You'll probably have a lot of freedom here in how scenes get accomplished, but this could also be one of the most challenging positions as I've found that a lot of creative methods need to be thought up in production.
Animators (other) - This is by no means a required position, but if you have experience in XSI or some other 3D application that you think can get imported into the Source engine, then I'd love to be able to have more animations than what comes with the game. The downside is that I have almost no experience here, so you'll be kind of on your own for this.
Mappers (design) - Update: No further mappers needed at this time, I've already has some amazing responses here.
Mappers (effects) - This probably overlaps with other positions, but I want people who are good at the dynamic end of mapping. So if I need an explosion, I want someone who can can have chunks of concrete come out of a wall, have smoke rise up, see flames, etc.
Modellers - I doubt there will be a whole lot of work I need in this area, but I'll probably have need of some custom props for some episodes. However if you want to work on something ambitious, particularly creatures, I can be sure to work something in. Like the 3D app animators however, you will be on your own for this, I have almost no experience working in 3D modelling software.
Sound design - Update: No further sound people needed at this time
Source gurus - If you know tons of things about the Source engine, odds are I have questions for you as to how to accomplish a given scene or effect or just weird stuff I'm trying to make happen with the engine.
Texture artists - I probably won't have a whole lot of work in this area, but the need will definitely arise for having custom textures.
Video effects editing - Update:no further editors needed at this time
Voice actors - Before you get your hopes up, I've already had a ton of offers to be a voice actor. What I'm looking for right now are people who can come close to faking the voices of Half-Life 2 characters; specifically the G-man, Dr. Breen, and possibly Eli. I'm afraid Barney and Kleiner have been filled at this point.
Those are the positions I'm looking for help with in the series now. This should basically be treated like you're developing a game mod, except the difference is we'll actually be able to finish what we're doing and the scale won't be as large. If you're interested in helping out, please email me at rscott31@radford.edu. I will be requiring that you can show me some sample of previous work related to the position. Do NOT send me attachments, I have limited space on my email account, use megaupload or some other external link instead. Remember that I'm just some dude making comedy episodes, you're not applying for a real job. While I want to keep the quality level as high as previous episodes, I'm not going to be ruthless about this. I'm only going to hold people to standards as high as what I've already met in existing episodes. To everyone else who's reading this, now you know why it takes me so long to make these episodes.
Sunday, June 24, 2007
EPISODE 4: ON A RAIL
After numerous delays, here is Episode 4 at last. This one is clearly a step above the previous ones in terms of production quality and I hope everyone enjoys it. This episode has nice motion blur, mobile camera shots, scenic backgrounds, and more action than the previous 3 combined. This was originally meant to be Episode 5, but since the numbering is arbitrary anyway, it may as well be 4. I've switched the video hosting to filefront since I wouldn't have enough space for this on my student account. As always, there's the Youtube versions, but for this episode especially, it's worth getting the high quality copies.
If you missed my previous post, I was griping about how much time this took for things that I think could be expediated. For that reason, I'm putting the series on hold until I find a faster way of producing these. I'm not going to be aimless; I do have some ideas, they'll just take me time to research. I'll make another post here once I've started up again. Until then, don't wonder when the next episode is coming out because it's on hold for now. And finally, to engage in some shameless hint dropping, I DO have work right now, but it will not be steady, so the future is uncertain, though the same could be said for everyone.
High Quality version (92MB)
Youtube version (streaming)
Sunday, June 17, 2007
Prelude
Well I was originally planning to wait until I released the next episode before I made another entry, but I keep getting requests for one despite answering questions in the comments (I don't have a forum). First off, Episode 4 is getting close to done, I plan to have it out in less than a week. It's an obvious step up production-wise from the others and so far I'm pretty pleased with how it's looking.
That said, working on this episode turned into somewhat of a negative experience for me. It feels like I'm wasting so much time setting up the scene, animating mundane things, and constantly working around the bugs and shortcomings of the Source engine. While I did have some help on this one, I didn't see the workload savings I was hoping for. This episode will span multiple maps and I invested at least a month in simply creating one of the maps. What it boiled down to mainly was that most people weren't able to spare the same kind of psychotic time devotion to this that I was, or that communication wasn't very good in that I would have to explain things in such detail or correct existing work that it would be faster to do it myself. Ultimately I think it's a safe estimate that I ended up doing about 95% of the work on this episode.
The reason I don't update more frequently is because I don't want dozens of updates and no progress to show for it. I'm becoming very frustrated with the production rate since mine is horrific. Machinima is supposedly a time-saving medium, but so far I'm not seeing any of it. For these reasons, after I release Episode 4, I'm going to put the series on hold until I find a better way of producing these. I'm convinced there are better techniques out there, since I think most machinima makers don't seem to have the same kinds of problems I do, which makes me think I must be doing something wrong. I'm going to explore different options after I finish this and I will probably have to learn new software in order to do so. Right now, the process is simply too time consuming for me to keep it up for much longer the way it is. As it is, in making the first 3 episodes, it was essentially a solid burn where I just sacrificed my free time in order to make it happen. To put it in perspective, I'm an avid movie fan and I've only watched 2 movies since I stated making this in October. While that's not a hardship or anything, it does discourage me from wanting to make more of these episodes. I feel like most of the time I spend on these episodes is the result of not having the right tools or resources for what I'm trying to do, so this is what I'm going to focus on in the future otherwise the work/production ratio will be too much for me to want to continue doing this in the future. The best analogy I can make is that I feel like I'm trying to cut down a forest with a hatchet and I want a chainsaw.
That said, working on this episode turned into somewhat of a negative experience for me. It feels like I'm wasting so much time setting up the scene, animating mundane things, and constantly working around the bugs and shortcomings of the Source engine. While I did have some help on this one, I didn't see the workload savings I was hoping for. This episode will span multiple maps and I invested at least a month in simply creating one of the maps. What it boiled down to mainly was that most people weren't able to spare the same kind of psychotic time devotion to this that I was, or that communication wasn't very good in that I would have to explain things in such detail or correct existing work that it would be faster to do it myself. Ultimately I think it's a safe estimate that I ended up doing about 95% of the work on this episode.
The reason I don't update more frequently is because I don't want dozens of updates and no progress to show for it. I'm becoming very frustrated with the production rate since mine is horrific. Machinima is supposedly a time-saving medium, but so far I'm not seeing any of it. For these reasons, after I release Episode 4, I'm going to put the series on hold until I find a better way of producing these. I'm convinced there are better techniques out there, since I think most machinima makers don't seem to have the same kinds of problems I do, which makes me think I must be doing something wrong. I'm going to explore different options after I finish this and I will probably have to learn new software in order to do so. Right now, the process is simply too time consuming for me to keep it up for much longer the way it is. As it is, in making the first 3 episodes, it was essentially a solid burn where I just sacrificed my free time in order to make it happen. To put it in perspective, I'm an avid movie fan and I've only watched 2 movies since I stated making this in October. While that's not a hardship or anything, it does discourage me from wanting to make more of these episodes. I feel like most of the time I spend on these episodes is the result of not having the right tools or resources for what I'm trying to do, so this is what I'm going to focus on in the future otherwise the work/production ratio will be too much for me to want to continue doing this in the future. The best analogy I can make is that I feel like I'm trying to cut down a forest with a hatchet and I want a chainsaw.
Friday, May 4, 2007
Status update
Well I've been getting a few requests for an update, so here's what's going on. I didn't make the contest deadline, I ran into too many delays. I'm still working every day on getting the next episode out, but it's just much more involving in terms of what I'm doing. Without spoiling anything, here was my original plan for the next two episodes:
-Episode 4: Should completely rock, I won't be able to top this one for a long time
-Episode 5: Still pretty damn cool (I think)
That's changed since then, since I've mainly been developing episode 5, so that will be the new episode 4. As for the original (confused yet?) episode 4 idea, I still plan to do it, but I'm thinking about postponing it, just because it's going to take forever and a day to animate. I have no shortage of episode ideas, so I may work on something I can produce a little faster first. On top of this, I've been approached by a couple people about different projects that sound promising (I won't reveal who, they're all hush-hush), so that may steal more of my time away.
On top of this, I'm going to be moving soon, which means I'll have to start job-hunting again so I can hopefully find something better than flipping burgers. So, I'm going to be pretty busy, but getting the next episode out is still my top priority outside of reality. I have NOT stopped working on it, and will finish it as soon as I can, even if that may be another couple weeks. If you really want these things to come out faster, try and harass somebody you know who really understands Source (the engine for Half-Life 2) so I can get some help with the animating. Again, thanks for watching!
-Episode 4: Should completely rock, I won't be able to top this one for a long time
-Episode 5: Still pretty damn cool (I think)
That's changed since then, since I've mainly been developing episode 5, so that will be the new episode 4. As for the original (confused yet?) episode 4 idea, I still plan to do it, but I'm thinking about postponing it, just because it's going to take forever and a day to animate. I have no shortage of episode ideas, so I may work on something I can produce a little faster first. On top of this, I've been approached by a couple people about different projects that sound promising (I won't reveal who, they're all hush-hush), so that may steal more of my time away.
On top of this, I'm going to be moving soon, which means I'll have to start job-hunting again so I can hopefully find something better than flipping burgers. So, I'm going to be pretty busy, but getting the next episode out is still my top priority outside of reality. I have NOT stopped working on it, and will finish it as soon as I can, even if that may be another couple weeks. If you really want these things to come out faster, try and harass somebody you know who really understands Source (the engine for Half-Life 2) so I can get some help with the animating. Again, thanks for watching!
Sunday, April 1, 2007
News about CP
Aloha, here a few minor updates. First off, the April Fool's Day thing went pretty well; I got multiple emails of people asking if the series was over. For those of you that missed it, you can check it out here.
Also Chris Fischer sent me the subtitles for Episode 3, but I'm getting too lazy/busy with other stuff to re-edit these, so I'm releasing them as is. They're not entirely accurate nor color-coded, but they are subtitles and mostly accurate. Here's the link:
Episode 3 subtitles
Also, for those of you emailing me about voice actors, I've already got several requests and I haven't gotten to my scripts that would need more voice actors yet, so I unfortunately don't need help there right now. The exception is if you can do a really good impression of characters from the game (specifically Barney, Kleiner, G-man, or Breen). Go ahead and contact me about voice acting then. I won't be making any episodes with them for a while, but I'd be interested in writing something in the future.
I am working on Episodes 4-5 simultaneously. Episode 5 will be done first, but unfortunately I'm submitting it to another contest, so I won't be allowed to release it until after it's over. I'll release Episode 4 as soon as I finish it, but that will be a while since it's pretty complicated animation-wise. What I WILL say is that BOTH these episodes are going to ROCK. Seriously, 1-3 will look completely tame compared to these. So expect a BIG jump in content for the next two.
Also Chris Fischer sent me the subtitles for Episode 3, but I'm getting too lazy/busy with other stuff to re-edit these, so I'm releasing them as is. They're not entirely accurate nor color-coded, but they are subtitles and mostly accurate. Here's the link:
Episode 3 subtitles
Also, for those of you emailing me about voice actors, I've already got several requests and I haven't gotten to my scripts that would need more voice actors yet, so I unfortunately don't need help there right now. The exception is if you can do a really good impression of characters from the game (specifically Barney, Kleiner, G-man, or Breen). Go ahead and contact me about voice acting then. I won't be making any episodes with them for a while, but I'd be interested in writing something in the future.
I am working on Episodes 4-5 simultaneously. Episode 5 will be done first, but unfortunately I'm submitting it to another contest, so I won't be allowed to release it until after it's over. I'll release Episode 4 as soon as I finish it, but that will be a while since it's pretty complicated animation-wise. What I WILL say is that BOTH these episodes are going to ROCK. Seriously, 1-3 will look completely tame compared to these. So expect a BIG jump in content for the next two.
Tuesday, March 27, 2007
IKEA KITCHENS 2007
Are you dreaming of creating a living kitchen, where you and your family and friends could gather and do things together? We have everything from mobile, free-standing kitchen units to flexible wall-mounted systems with doors and drawer fronts in many different styles and materials. They can be completed with interior fittings from the RATIONELL series to make maximum use of the space in cabinets and drawers. We also have worktops, sink units and mixer taps. With our smart wall accessories and lighting solutions your dream kitchen will be complete. All at a price that will make you happy.
LINK
20-20 Kitchen Design
Quite simply, 20/20 is the best kitchen and bathroom design tool on the market today. This program boasts technical advantages that streamline the pricing and ordering process and make the design “come alive” for our remodeling clients.
Here's how it works. Ordering cabinets can be a complex process. Not so with 20/20. Most cabinet manufacturers’catalogs are built right into the 20/20 program. This enables cabinet dealer to price complete kitchens - both stock and custom cabinetry - with the click of a button. This makes designing, pricing and ordering much more accurate, convenient and fast. In addition, every manufacturer has a different abbreviation used for labeling cabinets. This is called “ nomenclature. Manufacturers require the specific nomenclature for each cabinet to place an order. With 2020, MyHome is able to print out the exact nomenclature and to know which cabinets are available. This cuts down on both mistakes and waiting time.
20/20 is also makes remodeling come alive by allowing the designer to create a three-dimensional color image of what the new space will look like. With other programs, creating a 3-D color rendering takes a very long time. With 20/20, it's fast and easy for the designer to produce an amazing graphic enhancement of the finished product. Your remodeling consultant can produce detailed floor plans, elevations, renderings and 3-D color images to assist in your decision-making process. For example, if you would like to open your kitchen into an adjacent space, you will be able to visualize the renovation well before demolition actually begins. 20/20 also is a great tool to help you to decide if you are happy with the layout or would still like to revise the design.
LINK
Note:download the list of links from this link .
Complete Home : How to Guides
Volume 1
3-Way Switches.pdf
Annuals and Perennials.pdf
Asphalt Drives.pdf
Attached Decks.pdf
Attracting Birds.pdf
Basic Decks.pdf
Biological Pollutants in Your Home.pdf
Board Fences.pdf
Brick Walls.pdf
Broken Windows.pdf
Building Driveways.pdf
Caulking and Stripping.pdf
Ceiling Fan Hookups.pdf
Ceiling Tile.pdf
Ceramic Floor Tile.pdf
Ceramic Wall Tile.pdf
Chain Link Fences.pdf
Child Safety.pdf
Chimes and Doorbells.pdf
Circuit Breakers.pdf
Climate Control.pdf
Clogged Drains.pdf
Closet Organizers.pdf
Clothes Washers.pdf
Combustion Pollutants In Your Home.pdf
Concrete Mixing.pdf
Concrete Repairs.pdf
Concrete Slabs.pdf
Concrete Walkways.pdf
Volume 2
Control Vegetable Pests Organically.pdf
Controlling Turf Pests.pdf
Copper Pipe.pdf
Deciduous Trees and Shrubs.pdf
Deck Covers.pdf
Deckscaping.pdf
Decorative Paint Finishes.pdf
Dish Washers.pdf
Disposal Trouble.pdf
Divider Walls.pdf
Door Locksets.pdf
Drill Know-How.pdf
Drip Irrigation.pdf
Drywall Joints.pdf
DWV Systems.pdf
Electric Hot Water.pdf
Energy Efficient Lighting.pdf
Evergreen Trees and Shrubs.pdf
Extending Electrical Service.pdf
Extending Existing Wire.pdf
Exterior Painting.pdf
Fine Finishes.pdf
Flat Roof Repairs.pdf
Flowing Gutters.pdf
Flush Toilets.pdf
Foam Back Carpet.pdf
Foundations.pdf
Fuse Failures.pdf
Garage Door Openers.pdf
Gas Hot Water.pdf
Volume 3
Grass Carpeting.pdf
Greener Grass.pdf
Ground Covers.pdf
Hanging Ceiling.pdf
Hanging Doors.pdf
Hanging Shelving.pdf
Hanging Wallpaper.pdf
Herbs.pdf
Home Composting.pdf
Household Hazards.pdf
How to Miter.pdf
Indoor Air Quality.pdf
Indoor Pollutants.pdf
Install Bathtub.pdf
Install Plank Flooring.pdf
Install Recess Lighting.pdf
Install Shower.pdf
Install Track Lighting.pdf
Install Windows.pdf
Installing Glass Block.pdf
Installing Sinks.pdf
Installing Thermostats.pdf
Insulate an Attic.pdf
Insulate Side Walls.pdf
Insulation - How Much Is Enough.pdf
Interior Painting.pdf
Lavatory Put-In.pdf
Lawn Fertilizers.pdf
Volume 4
Laying Bricks.pdf
Laying Shingles.pdf
Leaky Faucets.pdf
Lightscaping.pdf
Making a Water Garden.pdf
Modern Stains.pdf
Molding Magic.pdf
Mower Tune Ups.pdf
Nails and Screws.pdf
Organic Flower Gardening.pdf
Organic Lawn Care.pdf
Organic Vegetable Gardening.pdf
Outdoor Wiring.pdf
Paint Appliers.pdf
Paint Problems.pdf
Parquet Squares.pdf
Patching Plaster.pdf
Patio Doors.pdf
Phone Hook Ups.pdf
Picket Fences.pdf
Picture Framing.pdf
Plan a Bathroom - Install Toilets.pdf
Plan and Install Kitchen Cabinets.pdf
Plants for Dry Climates.pdf
Plastic Laminate.pdf
Plastic Pipe.pdf
Plugs Cords and Sockets.pdf
Pool Care.pdf
Prehung Doors.pdf
Pressure-Treated Lumber.pdf
Pruning Trees and Shrubs.pdf
Volume 5
Rail Fences.pdf
Railing and Steps.pdf
Recycling.pdf
Removing Finishes.pdf
Room Dividers.pdf
Roses.pdf
Router Know-How.pdf
Safe and Secure.pdf
Sanding Abrasive.pdf
Selection and Use of Hand and Power Tools.pdf
Selection and Use of Wood and Plywood.pdf
Setting Stones.pdf
Shingles and Shakes.pdf
Shower Doors.pdf
Skylights.pdf
Spraying Paint.pdf
Stairs and Landings.pdf
Starting a Lawn.pdf
Steel Pipe.pdf
Stop Wood Rot.pdf
Sump Pumps.pdf
Suspended Ceilings.pdf
Switches and Outlets.pdf
Tiling Floors.pdf
Underground Sprinklers.pdf
Upgrade Kitchen Cabinets.pdf
Varnish and Enamel.pdf
Venting Attics.pdf
Video Hook Ups.pdf
Vinyl Floors.pdf
Wall Panelling.pdf
Wall to Wall Carpetings.pdf
Water Conservation.pdf
Water Quality In Your Home.pdf
Waterwise Gardening.pdf
What Is Radon.pdf
Window Insulation Film.pdf
Wires and Wiring.pdf
Wood Joints.pdf
Download Complete Home : How to Guides
LINK
Friday, March 16, 2007
EPISODE 3: SHADOW OF A DOUBT
Here's the third episode that I originally intended to have done before the 2nd, but here it is anyway. I meant for this one to have slick motion blur, but I would have taken my computer an eternity to do it right, so I just shot it and released it as it is. WARNING: This episode is not suitable for all audiences, it contains singing. It's over with pretty quickly though, and I promise that this will be the first and last time Mike sings. As for Dave, well, I'll keep it to a bare minimum in the future. Unfortunately it's going to be a while before Episode 4 because I have something big planned for that, so imagine I'm dead or something so you won't expect it too soon. Enjoy!
Tuesday, March 13, 2007
Goodies
Well the results came in on that contest I entered and Episode 2 lost to a bunch of frag videos, so bummer about that. As a way of thanking everybody who voted in it, I've released some alternate shots of my favorite scene from Episode 2 that you can download here:
Alternate take (do not download if you haven't watched Episode 2! It's a spoiler)
Also, one of the viewers, Chris Fischer sent me some subtitles he made for Episode 2. I've re-edited and color coded it like I did with Episode 1, so if you have hearing problems or simply can't understand what the hell Craig and I are saying with that helmet radio filter on you can grab the subtitles here:
Episode 1
Episode 2
Alternate take (do not download if you haven't watched Episode 2! It's a spoiler)
Also, one of the viewers, Chris Fischer sent me some subtitles he made for Episode 2. I've re-edited and color coded it like I did with Episode 1, so if you have hearing problems or simply can't understand what the hell Craig and I are saying with that helmet radio filter on you can grab the subtitles here:
Episode 1
Episode 2
Monday, March 5, 2007
DataCAD 11
DataCAD is a professional-level AEC CADD program for architectural design, photo-realistic rendering, animation, and construction document creation. Developed by architects and software engineers for architecture, DataCAD includes tools that make design and drafting easier, such as automatic door and window insertion, associative dimensioning and hatching, automated 3D framing and OpenDWG-based DXF/DWG translators. DataCAD is listed as the second most-widely used software by registered architects according to the most recent American Institute of Architects (AIA) firm survey.
FOR THE ARCHITECT . . .
DataCAD allows you to draft, edit, and prepare precision construction documents. More than just a drafting tool, DataCAD includes automated 3D modeling, and photorealistic rendering tools that put you ahead of the competition. You control the lighting, cast shadows, and apply texture maps to create compelling, 24-bit colour images of your latest design. Visualizing a project in advance allows you and your client to save time and money by agreeing on changes earlier in the design process.
FOR THE CONTRACTOR . . .
Load DataCAD on your laptop and take it right to your building site. It has special features for builders and contractors to help you increase productivity and improve quality. For example, DataCAD’s built-in framing utility automates 3D framing for floors, walls and roofs. You actually see the software 'walk around' building walls, and locate stair, door, window, and skylight openings.
LINK1
LINK2
Thursday, March 1, 2007
EPISODE 2: ALIENS
Well at long last, here is Episode 2 of Civil Protection. This one is the most ambitious video project I've done yet, having more dialogue and action than Episode 1 and weighing in at 11 minutes. Also, this one deals a lot more with the world from Half-Life 2, but I tried to write this episode so that people who know nothing about the game can still follow it without any trouble. Since this one is fairly huge (100MB), I'm offering a low quality version of it as well, although you're going to miss out on some stuff if you watch that one as you won't get stereo sound, nor be able to tell what's happening in the background. The download links are up on the right.
Sunday, February 25, 2007
Room Arranger 4.67
You sometimes reconstruct rooms or rearrange things placed in them. You move heavy furniture just to everything would fit with no problem, be handy, and have a good impact. This program enables you to simulate everything with no need to draw on a square paper, or to push things there and back repeatedly.
LINK
Saturday, February 24, 2007
Surfer 8
Surfer is a contouring and 3D surface mapping program that runs under Microsoft Windows. It quickly and easily converts your data into outstanding contour, surface, wireframe, vector, image, shaded relief, and post maps.It quickly and easily converts your data into outstanding contour, surface, wireframe, vector, image, shaded relief, and post maps. Virtually all aspects of your maps can be customized to produce exactly the presentation you want.Virtually all aspects of your maps can be customized to produce exactly the presentation you want. Producing publication quality maps has never been quicker or easierProducing publication quality maps has never been quicker or easier .
LINK1
LINK2
Tuesday, February 13, 2007
CSI ETABS NL 9.0.7
CSI ETABS NL 9.0.7
The integrated model can include Moment Resisting Frames, Braced Frames, Staggered Truss Systems, Frames with Reduced Beam Sections or Side Plates, Rigid and Flexible Floors, Sloped Roofs, Ramps and Parking Structures, Mezzanine Floors, Multiple Tower Buildings and Stepped Diaphragm Systems with Complex Concrete, Composite or Steel Joist Floor Framing Systems. Solutions to complex problems such as Panel Zone Deformations, Diaphragm Shear Stresses, and Construction Sequence Loading are now at your fingertips.
LINK
PASSWORD: www.devilived.com
The integrated model can include Moment Resisting Frames, Braced Frames, Staggered Truss Systems, Frames with Reduced Beam Sections or Side Plates, Rigid and Flexible Floors, Sloped Roofs, Ramps and Parking Structures, Mezzanine Floors, Multiple Tower Buildings and Stepped Diaphragm Systems with Complex Concrete, Composite or Steel Joist Floor Framing Systems. Solutions to complex problems such as Panel Zone Deformations, Diaphragm Shear Stresses, and Construction Sequence Loading are now at your fingertips.
LINK
PASSWORD: www.devilived.com
DDS CONSTRUCTION PARTNER 6.4
The HousePartner application is designed for architects, building contractors and producers/marketers of prefabricated houses. One module (House Building) assists with outlines, design criteria, general and detailed planning as well as automatic quantity billing. The other module (Timber Frame) addresses construction and structural details. It generates all relevant production drawings in 2D and 3D, including cutting bills and complete bill of quantities. Data is transferred directly to production lines for cutting and assembly.
PASSWORD: www.devilived.com
Saturday, February 10, 2007
AllPlan 2006.1
You can count on Allplan Architecture for all your design needs.Nemetschek's Allplan Architecture is an easy-to-use, intelligent architectural software that offers an integrated approach to the building design and drawing process. Whether a one-man practice, start-upcompany, a recently formed partnership or an established practice, there is a suitable Allplan Architecture package for every need. You will never get too little and you will never pay too much.
PASSWORD: www.devilived.com
Friday, February 9, 2007
Sap2000 Advanced 10.0.1
Wednesday, February 7, 2007
bugs, delays, madness
Well I've hit yet another delay because I'm running into some serious bugs with the Source SDK (the software used to make these episodes). I was originally intending to have episode 3 out about now since it's all but done, but I ran into a MAJOR bug that's preventing me from doing so. Until I find a fix or workaround, episode 3 is indefinitely on hold. I'll be finishing up episode 2 in the meantime since the bug won't affect any content in that episode (I had an entirely DIFFERENT bug for that episode, which I found a workaround for). Anyway, this is a showstopping bug for now, and will impact which scripts I'll use in the future if it doesn't get resolved. For people who know something about the Source SDK, check out my post on it here. For everyone else, it's boring technical crap.
Tuesday, February 6, 2007
CS EARTHWORK 2
CS EARTHWORK 2
This is a Digitizer Based Earthwork Computation Program. Utilizes Average End Method for cross sections determined at an interval you specify. You digitize in all fault lines and other line data. Create Existing Ground Surface and Multiple Proposed ground surfaces for comparison.
LINK
This is a Digitizer Based Earthwork Computation Program. Utilizes Average End Method for cross sections determined at an interval you specify. You digitize in all fault lines and other line data. Create Existing Ground Surface and Multiple Proposed ground surfaces for comparison.
LINK
Robot Millennium 18.0
A Finite Element Analysis and Design Package designed primarily for the Structural Engineering and Civil Engineering professions. Robot Mechanical also provides a package for Mechanical Engineers, offering cost effective FEA with very high standards of capability, for example ACIS Solid Modelling etc.
BEAMAX
Beamax is an application for graphically creating, editing and analysing continuous beams. Fixed, hinged and roller supports and point and distributed loads are supported. Shear force, bending moment and displacement curve is displayed graphically. The program supports an Office OLE Automation interface.
Bi2Build Construction Estimating Software 2.1
Bid2Build is well suited for all types of residential construction, insurance estimating, home remodeling projects and some areas of commercial construction. Bid2Build's extensive database and category listings enable you to provide accurate estimates which span the gamut of contractor jobs and which include most every common building material. Our leading-edge Windowsฎ based system provides features which are found only in the most expensive estimating software packages.
LINK
LINK
Solid Edge v19.0
Solid Edge v19.0
Solid Edge is powerful 3D CAD software that allows manufacturing companies to transform their process of innovation and achieve competitive advantage. A fundamental component of the UGS Velocity™ Series portfolio, Solid Edge delivers an exceptional return on investment for a low total cost of ownership. With a unique 4-step process for evolving to the productive world of 3D, superior core modeling, embedded design management, built in finite element analysis, and process workflows, Solid Edge delivers the benefits of a fully integrated and managed design discipline that eases the growing complexity of product design. Solid Edge Version 19 focuses on innovation and collaboration throughout the value chain and addresses the needs of midsize companies. Delivering hundreds of enhancements, Solid Edge Version 19 builds on its position as the most cost-effective, complete and open solution for 2D & 3D design and collaboration.
Link1
Link2
Link3
Link4
Solid Edge is powerful 3D CAD software that allows manufacturing companies to transform their process of innovation and achieve competitive advantage. A fundamental component of the UGS Velocity™ Series portfolio, Solid Edge delivers an exceptional return on investment for a low total cost of ownership. With a unique 4-step process for evolving to the productive world of 3D, superior core modeling, embedded design management, built in finite element analysis, and process workflows, Solid Edge delivers the benefits of a fully integrated and managed design discipline that eases the growing complexity of product design. Solid Edge Version 19 focuses on innovation and collaboration throughout the value chain and addresses the needs of midsize companies. Delivering hundreds of enhancements, Solid Edge Version 19 builds on its position as the most cost-effective, complete and open solution for 2D & 3D design and collaboration.
Link1
Link2
Link3
Link4
Monday, February 5, 2007
ProgeCAD Intellicad 2006
ProgeCAD IntelliCAD Includes AutoCAD DWG files.Advanced Rendering Options, 3D ACIS Solid Modeling included. Import and edit your Raster Images, including Raster to Vector. Comes with near 10,000 standard symbols and blocks progeCAD 2006 Professional is an easy replacement for AutoCAD and AutoCAD LT! AutoCAD DWG File (2.5 - 2006) Open and Save Compatible with AutoCAD menus, scripts, fonts, etc. Compatible with AutoLISP, ADS, VBA and COM A Library of Blocks/Symbols for Electrical Mechanical Architectural Civil/Survey Hybrid DWG/Raster Image Editing Advanced Rendering 3D ACIS Solid Modeling Vertical applications for Architectural.
LINK1 LINK2 LINK3 LINK4 LINK5
LINK1 LINK2 LINK3 LINK4 LINK5
AcadCalcStair 02
AcadCalcStair - Stair and Rail Auto drafting program + Calculator for AutoCAD. Main features: · STAIRS & RAILS. Parametrical Modeling and Auto Drafting. On the base of parameters the program creates the drawing: Stair Plan and Elevation with all main dimensions. Available options: apply different scale; Visible or Hidden (behind the wall) representation of Stair Elevation · CALCULATIONS. Mathematical operations; Slope, Triangle and Stair calculations. All formats of numbers are acceptable: architectural, fractional, decimal and AutoCAD format · MODIFY AutoCAD objects. AcadCalcStair can directly perform AutoCAD commands using the results of calculations: move, copy, scale and array. Get distances from AutoCAD and use them in calculations - one of the options of program · PROTOCOL: results of calculations are automatically placed in Protocol, where the user can add comments. The protocol contents can be copied and transferred through clipboard in any text editor.
Download
Download
VariCAD 2007 v1.05
VariCAD 2007 v1.05
VariCAD is 3D/2D CAD system primarily intended for engineering design. In addition to powerful tools for 3D modeling and 2D drafting and dimensioning, the CAD system provides libraries of standard mechanical parts (ANSI, DIN), calculations of standard mechanical components, and tools for working with bills of materials (BOM) and blocks. The comprehensive CAD software enables designers to quickly create, evaluate, and modify their models. VariCAD's high performance, powerful features, and simple and quick user interface make VariCAD the best value in the CAD market.
Point Cloud for AutoCAD 1.0
This plug-in gives AutoCAD to ability to . You can import a point cloud into AutoCAD as it is or fit a surface that passes through the points to recreate the original object.
This is ideal for reverse engineering and GIS applications. There are different ways of fitting a surface depending on the nature of the point cloud.
Point Cloud for AutoCAD has the ability to compensate for probe diameter as well. There is an inherent error with probe based scanners since they digitize points at the center of the probe. Point Cloud for AutoCAD takes care of this very efficiently.
oint Cloud for AutoCAD is very easy to use. It adds a new command to AutoCAD called "POINTCLOUD". Simply type "POINTCLOUD" at the AutoCAD command prompt and follow the simple instructions.
LINK
This is ideal for reverse engineering and GIS applications. There are different ways of fitting a surface depending on the nature of the point cloud.
Point Cloud for AutoCAD has the ability to compensate for probe diameter as well. There is an inherent error with probe based scanners since they digitize points at the center of the probe. Point Cloud for AutoCAD takes care of this very efficiently.
oint Cloud for AutoCAD is very easy to use. It adds a new command to AutoCAD called "POINTCLOUD". Simply type "POINTCLOUD" at the AutoCAD command prompt and follow the simple instructions.
LINK
CadSoft Eagle Professional 4.16
EAGLE (Easily Applicable Graphical Layout Editor) - CAD/CAM Program that consists of three main modules:
Layout Editor, Schematic Editor,Autorouter
which are embedded in a single user interface. Therefore there is no need for converting netlists between schematics and layouts.
Program Features (Professional Edition)
General
online Forward- and Back-Annotation,context sensitive help function,no hardware copy protection,multiple windows for board, schematic and library,powerful User Language ,integrated text editor.
LINK
PASSWORD: AdaMskI
Layout Editor, Schematic Editor,Autorouter
which are embedded in a single user interface. Therefore there is no need for converting netlists between schematics and layouts.
Program Features (Professional Edition)
General
online Forward- and Back-Annotation,context sensitive help function,no hardware copy protection,multiple windows for board, schematic and library,powerful User Language ,integrated text editor.
LINK
PASSWORD: AdaMskI
SYCODE TerrainCAD 1.1
TerrainCAD is a terrain generation, editing and modeling software. Powered by TerrainLib, TerrainCAD employs blazing fast and robust algorithms to create and modify terrain meshes in no time. The capabilities of TerrainCAD can be broadly classified as (1) Terrain Generation, (2) Terrain Editing, and (3) Terrain Modeling.
LINK1
LINK2
LINK1
LINK2
Acme CAD Converter 7.5
Acme CAD Converter is a format conversion software for batch and vector files.
It can conveniently convert DXF and DWG files into BMP, GIF,JPEG, DXF, DWG, SVG , PDF, HPGL etc., and also enable the conversion between DXF and DWG file versions (R2.5-R2002).Acme CAD Converter is a software that allows you to open and convert DXFand DWG files.
LINK1
LINK2
It can conveniently convert DXF and DWG files into BMP, GIF,JPEG, DXF, DWG, SVG , PDF, HPGL etc., and also enable the conversion between DXF and DWG file versions (R2.5-R2002).Acme CAD Converter is a software that allows you to open and convert DXFand DWG files.
LINK1
LINK2
SmartDraw 2007 v8.12
Create professional flowcharts, floor plans, org charts, technical diagrams, or calendars using our easy to use SmartTemplates.
Plus, SmartDraw works hand in hand with Word, PowerPoint, Excel, and other tools.
SmartDraw 2007 features dramatically improved graphics capability, with professionally designed gradients, textures, effects, styles, and themes.
LINK
PASSWORD: www.softarchive.net
Plus, SmartDraw works hand in hand with Word, PowerPoint, Excel, and other tools.
SmartDraw 2007 features dramatically improved graphics capability, with professionally designed gradients, textures, effects, styles, and themes.
LINK
PASSWORD: www.softarchive.net
Friday, February 2, 2007
Fast Plans 11
Fast Plan is an advanced CAD programme that uses many automated drawing functions, including the new design rooms functions.Put some rooms on screen, move them around, rotate, expand, shrink until satisfied then just mark inside corners of external walls. You can automatically draw complete rooms with dimensions and text, up to three stories, and electrical plans. Display and print with cross hatched or solid walls with options on showing dimensions and scales.
PASSWORD: www.devilived.com
SYCODE Mesh Booleans for AutoCAD 1.0
SYCODE Mesh Booleans for AutoCAD is a mesh boolean modeling plug-in for AutoCAD. Mesh Booleans for AutoCAD gives AutoCAD the ability to perform boolean operations between PolyFace Meshes, Polygon Meshes and 3D Solids or a combination of all.The geometry of a solid object can be described in AutoCAD as a 3D Solid, PolyFace Mesh or a Polygon Mesh entity. However, AutoCAD's solid modeling commands (Union, Subtract and Intersect) work with 3D Solids only. AutoCAD does not provide any commands to perform boolean operations on PolyFace Meshes and Polygon Meshes. Mesh Booleans for AutoCAD removes this limitation by adding new mesh modeling commands to AutoCAD that give AutoCAD the ability to perform boolean operations (add, subtract and intersect) between PolyFace Meshes, Polygon Meshes and 3D Solids or a combination of all.
PASSWORD: www.devilived.com
Graitec Advance Steel 6.1
Graitec Advance Steel 6.1
Perfectly embedded in AutoCAD, Advance Steel is a modeling package that accelerates the creation of general arrangement drawings, fabrication drawings, list of materials and NC files: complete library of structural elements, parametric and customisable connections, wizards for miscellaneous steel (stairs, railing…), materials library, sections, bolts.
From the model, Advance Steel creates all fabrication drawings and offers a large selection of tools for automatic detail creation, dimensions, annotations, symbols and drag and drop printing layouts.
LINK1
LINK2
PASSWORD: www.devilived.com
Perfectly embedded in AutoCAD, Advance Steel is a modeling package that accelerates the creation of general arrangement drawings, fabrication drawings, list of materials and NC files: complete library of structural elements, parametric and customisable connections, wizards for miscellaneous steel (stairs, railing…), materials library, sections, bolts.
From the model, Advance Steel creates all fabrication drawings and offers a large selection of tools for automatic detail creation, dimensions, annotations, symbols and drag and drop printing layouts.
LINK1
LINK2
PASSWORD: www.devilived.com
AUTODWG Dwg2Pdf Converter 3.2.2.3
AutoDWG DWG to PDF Converter allows you to convert DWG to PDF, DXF to PDF directly, NO AutoCAD required, batch conversion support.Convert DWG to PDF for the purpose of:
Distributing your drawings over the internet;
Viewing/Printing your drawing files without the need of autocad.
Distributing your drawings over the internet;
Viewing/Printing your drawing files without the need of autocad.
PASSWORD: www.devilived.com
Bentley Speedikon Architectural 7.6.05
Bentley Speedikon Architectural 7.6.05
Our powerful 2D/3D CAD system for the construction industry. Available as an application for AutoCAD and MicroStation as well as a stand alone program for Windows, UNIX and Linux. Fast, powerful and integrated construction tool for planning new buildings and documenting existing structures. speedikon supports all of the planning phases from design through inputting the construction data to detailed and works planning, quantity take-off with QTQ transfer, and photo-realistic visualization. The program works on the basis of a 3D building model with "intelligent" construction elements, from which plan evalautions can be generated at the touch of a button thanks to the speedikon display filter® technology. In addition to facilitating work in all of the various disciplines involved, the virtual 3D building model makes it possible to prepare information for facility management, among other things.
LINK
Our powerful 2D/3D CAD system for the construction industry. Available as an application for AutoCAD and MicroStation as well as a stand alone program for Windows, UNIX and Linux. Fast, powerful and integrated construction tool for planning new buildings and documenting existing structures. speedikon supports all of the planning phases from design through inputting the construction data to detailed and works planning, quantity take-off with QTQ transfer, and photo-realistic visualization. The program works on the basis of a 3D building model with "intelligent" construction elements, from which plan evalautions can be generated at the touch of a button thanks to the speedikon display filter® technology. In addition to facilitating work in all of the various disciplines involved, the virtual 3D building model makes it possible to prepare information for facility management, among other things.
LINK
PASSWORD: www.devilived.com
PowerCAD Pro 5.5
PowerCAD Pro 5.5
Save time and money by creating, editing, and viewing industry standard digital blueprints and drawings from the office to the field. PowerCAD CE is the world’s only 2D and 3D mobile CAD system for Windows Mobile Handheld Devices.PowerCAD CE™ brings unprecedented CAD processing to the field or shop floor, with AutoCAD® compatibility and functionality that goes far beyond any other handheld solution. PowerCAD CE mobilizes the design process by letting you view, edit, and collaborate on billions of existing designs and drawings right in the palm of your hand.
Save time and money by creating, editing, and viewing industry standard digital blueprints and drawings from the office to the field. PowerCAD CE is the world’s only 2D and 3D mobile CAD system for Windows Mobile Handheld Devices.PowerCAD CE™ brings unprecedented CAD processing to the field or shop floor, with AutoCAD® compatibility and functionality that goes far beyond any other handheld solution. PowerCAD CE mobilizes the design process by letting you view, edit, and collaborate on billions of existing designs and drawings right in the palm of your hand.
PASSWORD: www.devilived.com
VECTOR GRAPHICS Edit Activex 1.6.9.0
Vector Graphics ActiveXis professional graphics solution for creating business and technicaldrawings and the most powerful for today. It provides 500+ methods,properties and events and is fully object oriented. Developers get fullcontrol of all objects at run time and can process graphic documents,analyze and visualize any kind of realistic processes, createinteractive GIS-, CAD- and SCADA systems.
PASSWORD: www.devilived.com
DWG Express 7.03
DWG Express 7.03 converter translates CAD files between dwg and dxf formats. DWG Express supports command line conversion that allows you convert dwg / dxf files in silent mode without interface. The program supports dwg and dxf Autocad 9-2006 files. DWG Express includes also Audit and Recover function, that allows to repair corrupted file structure. DWG Express converts files without use of Autocad.
PASSWORD: www.devilived.com
AcroPlot Pro 2007
AcroPlot Pro is the next generation in digital CAD conversion software. With the capability to convert an extensive list of file formats and the flexibility to create both the Portable Document Format (PDF) and the Drawing Web Format (DWF), AcroPlot Pro will serve as a nexus for CAD Professionals everywhere.* Includes a full version of the PDF Printer Driver to create PDF files from any application.* Converts all major office, various CAD, and graphics formats.* Create single or multi-paged PDF and DWF files.* Merge existing DWF files into one multi-paged DWF 6 files. So it is one of the very good civil engineering softwares .
PASSWORD: www.devilived.com
TurboCAD Deluxe 12
TurboCAD Deluxe v12 gives you unlimited design options. With over 250 professional level 2D/3D design and drafting tools, you can quickly create home plans, technical drawings, mechanical designs, artistic illustrations, crafts, and more.
Thursday, February 1, 2007
Plan Ahead 8.2.3
Home Plan Pro 5.1.80
Home Plan Pro 5.1.80
Home design has never been easier than with Home Plan ProWant to build your dream house? Add a room to your home? Whatever your drawing needs, Home Plan Pro is your best choice.- It is so easy to learn how to use, you can begin drawing plans within minutes.- Since it is easy to use, you save tons of time.
LINK
FloorPlan 3D Design Suite ver.11.0.32
FloorPlan 3D Design Suite is a collection of applications that includes FloorPlan 3D (with integrated Lightscape rendering engine), Landscape Architect , TurboProject Express and Home Designs Encyclopedia. The suite is a good combination for someone planning some building works, there is no facility to transfer information automatically or even easily between applications. FloorPlan 3D is a sophisticated version of DreamHouse 3D and some of the shortcomings in DreamHouse 3D are rectified here. FloorPlan 3D allows you to set ceiling heights, window and door head heights. FloorPlan 3D also allows you to transfer your drawing to a real CAD program via a DXF export.
FloorPlan 3D Design Suite
FloorPlan 3D Design Suite is a collection of applications that includes FloorPlan 3D (with integrated Lightscape rendering engine), Landscape Architect, TurboProject Express and Home Designs Encyclopedia. The suite is a good combination for someone planning some building works, there is no facility to transfer information automatically or even easily between applications.FloorPlan 3D is a sophisticated version of DreamHouse 3D and some of the shortcomings in DreamHouse 3D are rectified here. FloorPlan 3D allows you to set ceiling heights, window and door head heights. FloorPlan 3D also allows you to transfer your drawing to a real CAD program via a DXF export.
PASSWORD: ratataplan
CSC TEDDS V9
STRUCTURAL SOFTWARE
TEDDS is the ultimate productivity tool for day-to-day repetitive calculations. TEDDS replaces hand written calculations and is a standard tool for thousands of engineers around the world.
TEDDS is available in a number of different versions tailored to meet your specific needs. The TEDDS product family includes, TEDDS and TEDDS for Word.
TEDDS is available in a number of different versions tailored to meet your specific needs. The TEDDS product family includes, TEDDS and TEDDS for Word.
Wednesday, January 31, 2007
ADAPT BUILDER MAT EX 2.10.1
ADAPT BUILDER MAT EX 2.10.1
Now design your entire concrete floor or foundation system using the latest innovations in 3D FEM analysis - intuitive design workflows, user friendly interface, cutting edge and flexible modeling capabilities, faster and more efficient than ever - without compromising your high engineering standards.
LINK
Now design your entire concrete floor or foundation system using the latest innovations in 3D FEM analysis - intuitive design workflows, user friendly interface, cutting edge and flexible modeling capabilities, faster and more efficient than ever - without compromising your high engineering standards.
LINK
PASSWORD: www.devilived.com
ADAPT RC 5.00.2
ADAPT RC 5.00.2
Software for Design, Analysis, and Investigation of Reinforced (Nonprestressed) Concrete Beams, Slabs and Floor SystemsIndustry standard and choice of consulting engineers for an easy to use, efficient, and reliable production tool. This software is based on the proven Equivalent Frame Technology.
LINK
PASSWORD: www.devilived.com
Software for Design, Analysis, and Investigation of Reinforced (Nonprestressed) Concrete Beams, Slabs and Floor SystemsIndustry standard and choice of consulting engineers for an easy to use, efficient, and reliable production tool. This software is based on the proven Equivalent Frame Technology.
LINK
PASSWORD: www.devilived.com
SCIA ESA PT 6.0.83
A CAD model can be built at the same time as the analytical project. This allows the immediate creation of useful plans for a preparatory project. All structures, as well as their parametric models, are workable. Our software has been adapted to many national and European standards. Finally they communicate in a transparent and bi-directional way with drafting packages like Allplan (Nemetschek) or ProSteel (Kiwi Software). And of course, they are adapted for importing files in DXF, DWG, &, format.
PASSWORD: www.devilived.com
ADAPT PT 7.20.1
Advanced Post-Tensioning Software for Beam Frames, Slabs and Floor Systems in Buildings and Parking Structures. V7.10 is now compliant with Windows XP Service Pack 2!Since 1981, the Industry's standard and choice of consulting engineers worldwide for an easy-to-use, efficient, and reliable production tool. This software is based on the proven Equivalent Frame Technology and features the following modeling, analysis and design capabilities.
PASSWORD: www.devilived.com
Subscribe to:
Posts (Atom)